![]() ![]() Most are bugged in some way - a worm boss frequently loses the ability to damage the player, making the fight a cakewalk - and all of them make for sleepy, low-stakes encounters. Even if the AI was actually competent, it wouldn’t have anything to do - but it's not even particularly effective at its mundane tasks.īosses appear at the end of most levels and attempt to mix things up a bit, but they’re similarly basic, just with larger health bars. A yellow robot palette-swapped version fires a blaster, another totes a shield, and there’s perhaps eight or so other enemies throughout the entirety of Mighty Goose, almost all of whom feature just a single attack type. Having a grenadier be the primary enemy in a shooter defies sense, as it creates a choppy and uneven tension between the protagonist and their most common foe. For some reason, the primary enemy in the game is a grenade toting blue robot. And yet, even these cheap deaths barely matter when the enemies are so bland and basic. This means that at least a few cheap deaths are promised, and a murky checkpointing system could return players seconds or minutes backward. ![]() Constant and perplexing slowdown effects, a Mortal Kombat “toasty” reference, and even the ability to get killed in the middle of a brief narrative interlude communicates the idea that Mighty Goose just wasn’t sufficiently tested before release. The problem is, for a genre which usually prioritizes discernability for finesse play, the game is noisy and utterly illegible whenever the action gets hectic. ![]() There’s constant explosions and pyrotechnic effects, robot enemies dying by the bushel, and a fetching chubby pixel art style that seems like a surefire thing. Watching a short gameplay trailer or looking at a few screenshots paints a pretty picture for Mighty Goose. Related: Biomutant Review: Beautiful But Flawed It’s a 2D platform-based shooter, though whenever the platforming decides to get in the front seat the poorer qualities of the game become more apparent. The main character is silent - aside from the requisite goose honking, which feels a little antiquated already in terms of internet time - and is granted mission briefings and context via an NPC over walkie talkie. For a game going all-in on that light and cheery character stuff, Mighty Goose forgets to do anything too interesting with its story. ![]()
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